You do a ritual to summon a spirit from an outer plane. When you complete the casting of the spell the spirit is summoned but the degree to which they are responsive depends on a DC 15 Wisdom save. On a fail the spirit can only answer up to 5 questions. On a success you may talk freely with the spirit for the duration of the spell.
If you do not specify a creature by including something from them or of theirs in the casting of the spell a random spirit may appear. Roll a d100 to determine what spirit appears.
|
d100 |
Creature |
|
1 |
The spirit you were attempting to summon but hostile to you |
|
2 |
A spirit you know who is hostile toward you |
|
3-6 |
Wraith |
|
7-10 |
Gnoll Pack Lord |
|
11-14 |
Ghost |
|
15-18 |
Mezzoloth |
|
19-22 |
Wight |
|
23-26 |
Barbed Devil |
|
27-30 |
Poltergeist |
|
31-34 |
Red Slaad |
|
35-45 |
Planar Incarnate (Fiend) |
|
46-66 |
Planar Incarnate (Celestial) |
|
67-70 |
Quadrone |
|
71-74 |
Ghast |
|
75-78 |
Swarm of Sunflies |
|
79-82 |
Specter |
|
83-86 |
Pixie |
|
87-90 |
Ghoul |
|
91-94 |
Lantern Archon |
|
95-98 |
Shadow |
|
99 |
A spirit you know that is friendly to you |
|
100 |
The spirit you were attempting to summon |
* - (Lit candles, *Part of the creature you are trying to contact*)
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