Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (5 ft. *)
Components
S, M *
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Control (...)

You create an illusion so convincing that it temporarily blurs the line between the real and the unreal. The illusion can include visual, auditory, olfactory, and tactile sensations, such as warmth, texture, or faint vibrations. If a creature attacks the illusion, it will remain and act as the object conjured.

You create a sound, an image, or a simple object no larger than a 5ft cube within range. The illusion appears completely real to all senses, such as;

  • A stone wall feels cool and solid to the touch.
  • A flame crackles and radiates gentle warmth.
  • A rabbit made of light hops and leaves soft footprints.

If a creature uses its action to inspect or physically test the illusion, it can make an Intelligence (Investigation) check against your Spell Save DC. On a success, the illusion is revealed as false and vanishes instantly with a soft laugh, puff of glitter, or faint ripple in reality.

If the illusion would cause harm, it will immediately dissipate when interacted with.

At Higher Levels: When you reach 5th level, the illusion’s range increases to 60ft. At 11th level, the illusion may include mild motion (such as waving grass or flickering flames) and can be no larger than a 10ft cube. At 17th level, you may create two separate illusions within range and control them individually.

* - (Phosphorescent Moss)

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2025 6:06:08 PM
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Spell Tags: Control Utility

Available For: Bard Cleric Paladin Sorcerer Warlock Wizard

Kyne_W1dg3t

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