Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous 1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Acid (...)

You manipulate some of the incoming elemental energy, harnessing its power in your hand. The damage you take from the triggering attack or effect is cut in half. You can then hurl the energy back at the creature that damaged you if it is within 60 feet of you. The creature must make a Dexterity saving throw, taking 1d8 damage of the triggering type on a failed save, or half as much damage on a successful one.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Source Book: Kibbles Compendium of Legends and Legacies

* - which you take when you take acid, cold, fire, lightning, or thunder damage

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Druid Ranger Sorcerer Wizard

LadyLaraCroft

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