Level
3rd
Casting Time
1 Action
Range/Area
5 ft.
Components
None
Duration
2 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect

You loudly declare your rules of engagement, challenging one creature within range to a sacred duel. As you speak the vow, a translucent ring of spiritual flame erupts around you and the target, forming a perfect circle sized appropriately to fit both combatants. The ring does not burn but radiates intense heat and spiritual pressure, preventing most creatures from willingly crossing it.

The duel lasts until one combatant is pushed or forced outside the ring, one falls unconscious, or the spell ends.


Temporal Isolation

When Declared Duel is cast, time itself stills for all other creatures. All combat beyond the dueling ring is frozen for up to two rounds.

Only you and your declared opponent may act during this suspended time. No other creatures can move, take actions, or be affected by any effects originating from within the ring.

Once two full rounds of the duel conclude—or if the duel ends earlier by victory or defeat—time resumes as normal, and all other combatants continue as if no time had passed for them.


Effects of the Duel

  • While the duel is active, you and the target cannot willingly move farther than 5 feet beyond the ring’s edge.
  • If either combatant is forced beyond the boundary, the duel ends immediately.
  • When the duel ends, apply the following outcomes:

If the target wins:
They gain a +2 bonus to AC for 5 minutes, and you suffer a –2 penalty to AC for 5 minutes.

If you win:
You gain a +1 bonus to AC for 5 minutes, and the target suffers a –1 penalty to AC for 5 minutes.


Charged State (Monastic Lineage)

Upon victory, you enter a Charged State, a manifestation of your inner discipline and ki. Until the start of your next turn, every unarmed strike you make adds to a combo counter. At the end of your turn, deal additional damage equal to 1d6 per unarmed strike made that turn. This extra damage counts as force damage and is considered magical for the purpose of overcoming resistances.

Available For: Fighter - Eldritch Knight

Natie135

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