Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect

Trap: Bouncing Betty is a reaction that only activates when you successfully hit a melee attack. Upon a succesfull melee attack you can choose to try and launch the target 10 feet into the air. The target must succeed a dexterity saving throw (10 + Dexterity Mod + Proficiency) or be launched 10 feet into the air. They remain in the air long enough for your next attack to hit them while they are falling. On a successful saving throw they get pushed back 5 feet. At higher levels the hight at which they are thrown into the air increases by 10 feet.

* - Must successfully hit a melee attack.

Available For: Artificer (Legacy)

NoobyTheOmen

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