Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You imbue your attacks with inescapable damage. All to hit attacks will instead become a saving throw. All saving throw attacks will instead become a to hit. If magic missile is casted while under the effects of this spell then its damage is doubled.

If this spell is casted on an unwilling creature then it must make a dexterity saving throw. On a successful save this spell does nothing

attacks using to hit would use your spell casting modifier.

attacks using a saving throw would use your spell save DC. The save type would be the same type you would normally use to add to attack

* - (A single playing card worth at least 1 gold price that is consumed by the spell)

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Cleric Sorcerer Wizard

Mayo_Alfa

Comments

Posts Quoted:
Reply
Clear All Quotes