Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You imbue your attacks with inescapable damage. All to hit attacks will instead become a saving throw. All saving throw attacks will instead become a to hit. If magic missile is casted while under the effects of this spell then its damage is doubled.
If this spell is casted on an unwilling creature then it must make a dexterity saving throw. On a successful save this spell does nothing
attacks using to hit would use your spell casting modifier.
attacks using a saving throw would use your spell save DC. The save type would be the same type you would normally use to add to attack
* - (A single playing card worth at least 1 gold price that is consumed by the spell)
Comments