Level
1st
Casting Time
1 Action
Range/Area
30 ft. (10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Control (...)

You tear open the air at a point you can see within range, unleashing raw chaotic force.

Each creature within a 10-foot radius of that point must make a Dexterity saving throw. On a failed save, a creature takes 2d6 force damage and is pushed 5 feet directly away from the center. On a successful save, the creature takes half as much damage and isn’t pushed.

The rupture creates a brief flash of warped light and a low, cracking sound that echoes unnaturally for a moment. Nonmagical loose objects in the area are flung outward.

 

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage Control

Available For: Sorcerer Wizard

NosoulNoname

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