You reveal to your foe the multiple possibilities that never were. A moment in time where failure, death and fate did not come to pass.
Choose one creature you can see within range. The target must make an intelligence saving throw. On a failed save, they take 2d12 psychic damage and become fractured by unreality for the duration of the spell. On a successful save, they take half damage and the spell ends immediately. Constructs and undead are immune to this spell.
While fractured by unreality the target rolls a d4 at the start of their turn to determine which version of reality they briefly occupy
- 1- The target glimpses a death that they narrowly avoided. They immediately take 1d12 psychic damaged and is blinded until the start of their next turn.
- 2- The target sees a world where their allies are enemies. They cannot willing move closer to any creature until the start of their next turn.
- 3- The target sees their flesh being corrupted by an unknown sickness as boils and lacerations appear on their skin. They cannot restore hit-points until the start of their next turn.
- 4- The target is overcome with a deep seeded rage. They must immediately make a melee attack against the nearest creature. If their are no other creatures within range, the target instead takes 1d12 psychic damage.
At the end of each of its turns, the target can repeat the Intelligence saving throw, ending the effect on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, You can target an additional creature for each slot above 2nd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/26/2025 4:43:06 PM
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16
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2
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Coming Soon
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