You raise your weapon skyward, invoking the primordial bond between Heaven and Earth. Golden-green light radiates from you as the ground trembles and the sky splits open, unleashing the first light of creation.
Choose a point you can see within range. A pillar of radiant force erupts from that point, forming a 20-foot-radius, 40-foot-high cylinder. Each creature of your choice in the area must make a Constitution saving throw.
-
On a failed save, a creature takes 6d10 radiant damage and 6d10 force damage, and is knocked prone.
-
On a successful save, it takes half as much damage and isn’t knocked prone.
Chains of Judgment
While you maintain concentration on this spell, you can use a bonus action on your turn to target one creature within the spell’s area that you can see. The target must succeed on a Strength saving throw or become restrained by radiant chains until the start of your next turn. A restrained creature takes 3d10 radiant damage at the start of its turn.
Divine Punishment
If a creature affected by this spell is a celestial or fiend, it makes saving throws against this spell with disadvantage, and takes an additional 2d10 force damage from both the initial blast and the Chains of Judgment.
* - (a divine weapon or relic worth at least 500 gp, which is not consumed)