Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)
You utter a psychic warning into a creature’s mind within range, discouraging their approach. The creature must make a Wisdom saving throw, and on a failure feels inclined to hold still. A flying creature remains hovering if it can.
If a creature that failed this saving throw willingly moves before the end of their next turn, they take 1d12 psychic damage, and the spell’s effect ends.
Cantrip Upgrade - The damage increases by 1d12 when you reach levels 5 (2d12), 11 (3d12), and 17 (4d12).
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