You form a rotating sigil of your own blood that condenses into a narrow, super-dense beam — the ultimate expression of Piercing Blood.
Choose a point within range; a line of condensed crimson energy, 5 feet wide and 90 feet long, slices through everything in its path.
Each creature in the line must make a Dexterity saving throw.
On a failed save, a creature takes 9d10 slashing damage, or half as much on a success.
Fiends, undead, or creatures under magical possession instead take 9d10 slashing + 4d10 radiant damage as the beam exorcises corruption.
When you cast this spell, you take damage equal to your proficiency bonus × 2 as the blood core erupts from your body.
The beam leaves a thin glowing scar on the ground that lasts 1 round; creatures crossing that line take 2d8 necrotic damage.
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