You flood your muscles with forbidden hemocraft, turning your next two strikes into divine executions — the “left-right goodnight.”
Until the end of your turn, your speed increases by 10 feet, and your next two melee attacks or spell attacks gain the following effects:
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Each attack deals an extra 6d10 force + 6d10 necrotic damage.
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On a hit, the target must succeed on a Constitution saving throw or be stunned until the start of your next turn.
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After both attacks resolve, a pulse of blood energy explodes from you; all hostile creatures within 10 feet make a Dexterity saving throw or take 4d10 necrotic damage (half on success).
When you cast this spell, you take damage equal to your proficiency bonus + Constitution modifier as the energy overloads your body.
You can’t cast this spell again until you finish a long rest unless you expend 3 Stored Blood Charges to force your body to handle another overload.
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