Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff (...)
Sap energy from the target.
The target must succeed a wisdom saving throw or become fatigued, getting disadvantage on armed and unarmed strikes and improvised weapon attacks, as well as having its movement speed lowered by 10ft for the duration of the effect.
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