Level
4th
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Abjuration
Attack/Save
None
Damage/Effect

Participants: 1–3 casters (one must know Counterspell or Dispel Magic)

The Ritual of Dern’s Silver Veil is a masterwork of reflective abjuration first perfected by Archmage Belamee Wilhelm Dern, a scholar famed for blending metallurgy with metaphysics. Dern theorized that magic, when resonating through properly tempered alloys, could develop a form of “mirrored resistance” — a sympathetic response that redirects hostile intent back upon its source.

The ritual requires both precision and courage. The armor is placed within a ring of powdered quartz and silver sigils, and the casters chant in mirrored cadence — one voice forward, another backward — while the enchanted mirror shard liquefies and seeps into the armor’s surface. As diamond dust settles and the final syllables echo, the armor’s sheen ripples like still water disturbed by a breath.

When the resonance stabilizes, the armor gleams with a faint argent aura: the unmistakable signature of Belamee Dern’s Silver Veil.

Effect — The Silver Veil

Armor imbued with Dern’s Silver Veil resonates with incoming magical frequencies, producing unpredictable yet potent effects.

Whenever the wearer is the direct target of a spell (such as Guiding Bolt, Hold Person, Magic Missile, etc.), roll 1d100:

Roll (d100) Outcome
01–20 The Veil destabilizes the spell’s energy — the effect dissipates harmlessly.
21–90 The spell functions normally.
91–100 The armor flashes with mirrored light, reflecting the spell back at its caster as if the wearer were the origin point.

 

Variants & Augmentations

  • Greater Silver Veil: Crafted beneath a full moon or within a mirrored sanctum, the reflection range extends to 85–100.

  • Unstable Veil (Cursed Form): If a flawed or impure mirror shard is used, on a roll of 1–5, the reflected spell instead rebounds toward a random nearby target.

  • Masterwork Veil: When forged from mithral or adamantine, the armor gains a 10% chance to absorb magical energy instead of reflecting it, converting the spell’s power into temporary hit points equal to twice the spell’s level.

* - (a flawless silver mirror shard bound in platinum wire and inlaid with powdered diamond, worth at least 10,000 gp; a drop of the caster’s blood; powdered quartz; and the armor to be enchanted)

Available For: Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

archermc24

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