Level
4th
Casting Time
1 Bonus Action
Range/Area
10 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Round
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Poison (...)

🧪 Toxic Overheat

4th-level transmutation (trashmancy, poison)

Casting Time: 1 bonus action
Range: Self (10-ft. radius)
Components: V, S, M (a drop of acid, a cinder, and a bit of spoiled food)
Duration: Concentration, up to 1 minute


Description

Your weapon or spell focus vents corrosive trashfire energy, converting pure flame into fetid decay. The air ripples green, and your next fiery spell or weapon attack becomes laced with toxic entropy.

Until the spell ends, when you deal fire damage with a spell, weapon, or magical item, you may choose to instead deal poison and necrotic damage (split evenly).

When you activate this spell, you also create a 10-foot-radius cloud of choking gas centered on yourself that persists for the duration or until dispersed by a strong wind (at least 10 mph).

Creatures that start their turn or enter the area for the first time must make a Constitution saving throw. On a failed save, they take 4d8 poison damage and are poisoned until the start of their next turn. On a successful save, they take half damage and are not poisoned.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, both the damage of the cloud and converted attack damage increase by 1d8 per slot level above 4th.

* - (A drop of acid, a cinder, and a bit of spoiled food)

Available For: Cleric Sorcerer Warlock Wizard Gunslinger - Spellslinger

VisperThorne

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