🧪 Toxic Overheat
4th-level transmutation (trashmancy, poison)
Casting Time: 1 bonus action
Range: Self (10-ft. radius)
Components: V, S, M (a drop of acid, a cinder, and a bit of spoiled food)
Duration: Concentration, up to 1 minute
Description
Your weapon or spell focus vents corrosive trashfire energy, converting pure flame into fetid decay. The air ripples green, and your next fiery spell or weapon attack becomes laced with toxic entropy.
Until the spell ends, when you deal fire damage with a spell, weapon, or magical item, you may choose to instead deal poison and necrotic damage (split evenly).
When you activate this spell, you also create a 10-foot-radius cloud of choking gas centered on yourself that persists for the duration or until dispersed by a strong wind (at least 10 mph).
Creatures that start their turn or enter the area for the first time must make a Constitution saving throw. On a failed save, they take 4d8 poison damage and are poisoned until the start of their next turn. On a successful save, they take half damage and are not poisoned.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, both the damage of the cloud and converted attack damage increase by 1d8 per slot level above 4th.
* - (A drop of acid, a cinder, and a bit of spoiled food)
Comments