Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You cause a creature's blood to erupt outward in a violent burst. The target must make a Constitution saving throw. On a failed save, it takes 4d6 necrotic damage, and any creature within 10 feet of the target must succeed on a Dexterity saving throw or take 2d6 necrotic damage from the blood spray. On a successful save, the target takes half as much damage and the blood spray does not occur. A creature without blood is immune to this spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage to the target increases by 2d6, and creatures within 10 feet take an additional 1d6 damage for each level over 2nd.
* - (a drop of your blood worth at least 2 points, which the spell consumes)
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