Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Biomancy (...)

You attempt to briefly take control of the blood of a creature within range you can see. The target must make a Constitution saving throw. On failure, you can force the creature to use its reaction to move up to 10 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice within reach. Creatures without blood are immune to this effect.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each level above 2nd

Spell Tags: Charmed Biomancy

Available For: Sorcerer (Legacy) Wizard (Legacy)

HaxorMan

Comments

Posts Quoted:
Reply
Clear All Quotes