Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You touch a willing creature, launching them into an empowered frenzy. For the duration, all attacks against the target creature have advantage, but the target gains the following benefits:

  • The target is immune to the charmed and frightened conditions.
  • The target has advantage on melee weapon attack rolls.
  • When taking damage would reduce the creature to 0 hit points, they must make a Constitution saving throw with the DC equal to half of the damage taken. On success, they are reduced to 1 hit point instead.

If you are the target of this spell, you automatically pass saving throws to maintain concentration on it as a result of taking damage.

* - (a splash of your blood worth at least 4 hit points, which the spell consumes)

Available For: Druid (Legacy) Wizard (Legacy)

HaxorMan

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