Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire

You conjure a small burst of alchemical flame and hurl it at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Fire damage and any creature hit can't regain hit points until the start of your next turn. A flammable object hit by this spell starts burning if it isn’t being worn or carried.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

* - (Chemically reactive syringe tip, scalpel shard, or small vial of alchemical accelerant)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Rogue - Arcane Trickster

DrCloseEnough

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