Choose one creature within range — ally or foe — and weave their destiny to your own for a short time.
✨ Ally Effect: Dusk’s Aid
You form a benevolent tether of twilight between yourself and an ally.
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The ally gains a +1 bonus to all saving throws while the tether persists.
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The tether lasts for up to 10 minutes (concentration is not required, but only one tether can exist at a time).
Foe Effect: Sever Thread
You impose a curse upon a hostile creature by ensnaring their thread of fate.
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The target must make a Wisdom saving throw.
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On a failed save, the creature is Cursed for the duration (no concentration required).
While cursed:-
The creature takes 1d6 necrotic damage at the start of each of its turns.
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The creature has disadvantage on attack rolls made against you.
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If either of you falls to 0 hit points, the tether breaks immediately.
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