Level
6th
Casting Time
Bonus Action
Ritual
Range/Area
200 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
It deals a number of necrotic and poisoning damage, which depends on: The time; If cast at night, add 5 damage. The enemy’s armor class; add as much damage as the number that would be needed to make the target’s armor class 20. When you cast Deathmoon, you roll a d12, as does the target. Then you multiply the numbers together and the target loses that much life, in addition to losing as much movement as the distance between target and caster.
* - (For Deathmoon you need three drops of blood and powdered glass )