Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff
A creature of your choice that you can see within range must make a Wisdom saving throw. On a failed save, the target becomes weak to 2 damage types of your choice. If the target previously resisted that damage, it loses that resistance but doesn't gain a weakness to it.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can add one additional damage type for each slot level above 3rd.