Level
5th
Casting Time
1 Action
Range/Area
200 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Bludgeoning (...)

You charge your body with electricity and begin moving at supernatural speeds,  then you coat each of your hands with opposing magnetic charges and steadily increase it, holding a projectile in the middle with an exponential build up of kinetic energy. Once the charge is full the item hums loudly as it violently shakes in place and as you release it multiple deafening booms immediately follow as it meets it's target practically instantly. Due to it's speed no reactions can be taken to defend from this attack, someone can Counterspell it, or take similar action (DM's discretion) if they see it being cast.

The spell deals 6d12 piercing or bludgeoning with the specialized projectile for it, you can use random scrap metals for it but it turns the projectile into slag and turns half the damage die into fire damage.

The projectile can pass through multiple creatures, lowering the damage on the next creature by: One die for medium creatures, Two die for large creatures, Half the die for huge creatures. It does not full pass through most creatures and a creatures density might affect the damage scaling (DM's discretion).

Available For: Warlock - Great Old One Patron

hipsterjesse

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