Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
You cause the target's nerve that connects to the eye to disconnect. The target must make a Intelligence saving throw against your spell DC as they experience an extreme sense of rushing downwards. On a failed save, they take 3d6 Psychic damage, and are Blinded and Dazed. (MCDM) On a successful save, they take 3d6 Psychic damage.
At higher levels:
For every level above 5th, deal 1d6 extra damage.
* - (A ruby carved to look like an eye, worth 50+ GP)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/3/2025 4:48:43 AM
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