Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft. (5 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant

You throw a ring of light at a point in space within 90ft (the space chosen can be a creature). The ring flies out to the point and then returns on the casters next turn. All creatures along the path need to make a dc 14 dexterity saving throw to avoid the damage, on a failed save the creature will take 1d6 radiant damage, if they remain on the path of its return they will need succeed the save or take a  1d6 of radiant damage. so if a creature fails both Dex saves, and is not able to leave the path of the discus they will take a total of 2d6 radiant damage.

Once the ring reaches the point in space the caster targeted the ring will hang in the air, if this space is occupied by an creature they will take the second 1d6 (2d6 total) of immediately given they fail the save (2d6). if the caster is moved before the ring's return it will still return directly to the caster from its point in space, even if the distance it needs to travel is above 90 feet. However if the ring's path is impeded by a wall or another non creature obstacle, the ring will shatter against it, failing to make its way back to the caster

 

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

This spell is based on the way of white corona from Dark souls 3.

Spell Tags: Damage

Available For: Cleric (Legacy) Paladin (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric Paladin

SpiddleDonk

Comments

Posts Quoted:
Reply
Clear All Quotes