Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Sight
()
Components
None
Duration
Concentration
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Violence is not allowed in the hall of your god, and you’ve decided to extend that courtesy to the mortal plane. A creature of choice is shielded with a ball of light, boosting their armor by +3 AC until concentration is broken. Enemies within the range of the shield with receive 1d6 radiant damage on a failed CHA roll.
At Higher Levels: Add +1 to AC and +1d6 to damage at LV 10, 15, and 20
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