Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Poison

You conjure an explosive eruption of spectral blossoms, thorned vines, and virulent spores. Each creature of your choice in a 30-foot cube centered on a point you can see within range must make a Dexterity saving throw.

On a failed save, a creature takes 4d8 poison damage. On a successful save, it takes half as much. After the detonation, the cube becomes overgrown with arcane flora for the duration. The area is difficult terrain, lightly obscured, and enemies that start their turn inside it or enter the area take 2d6 poison damage.

While concentrating on this spell, you may use your bonus action each turn to direct the bloom, choosing one of the following:

Bloom of Shelter (ally): One ally in the bloom ignores difficult terrain in the area until the start of their next turn, may move through spaces occupied by enemies within the bloom (but cannot end their movement there), and gains temporary hit points equal to your Intelligence modifier.

Bloom of Corrosion (enemy): One enemy in the bloom must succeed on a Constitution saving throw or take 2d6 poison damage and have its speed reduced by 10 feet until the end of its next turn.

This terrain counts as altered terrain for your Blooming Mind class features and spells.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 1d8 for each slot level above 3rd.

Available For: Druid Wizard

DongusDangledorf

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