Level
6th
Casting Time
1 Action
Range/Area
Self
(60 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Control
Six multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d6 to determine which color ray affects it. The spell has no effect on shapechangers, creatures with 0 hit points, or horseoids.
- Orange. If the target fails its save, it is transformed into a Riding Horse as if effected by the Polymorph spell for the duration and its attacks deal an additional 1d4 acid damage as acid oozes from its mouth and hooves.
- Blue. If the target fails its save, it is transformed into a Sea Horse as if effected by the Polymorph spell for the duration and can breathe both air and water.
- Red. If the target fails its save, it is transformed into a Warhorse as if effected by the Polymorph spell for the duration. The Warhorse is covered in illusory flames, and it is frightened.
- Yellow. If the target fails its save, it is transformed into a Draft Horse as if effected by the Polymorph spell for the duration. Its hooves and eyes emit illusory lightning, and it is blinded.
- Green. If the target fails its save, it is transformed into an inanimate horse skeleton with 1 hit point for the duration.
- Violet. Roll again on the table. Orange: At the end of its next turn, the target explodes with acid, dealing 8d4 acid damage to itself and all adjacent creatures. Blue: The target is inexplicably immune to all damage for the duration of the spell. Red: The target gains a flying speed of 60'. Yellow: The target's size changes to Huge. Green: The target's size changes to Tiny if it was Large, Large if it was Tiny, or Gargantuan if it was Huge.
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