Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Restrained condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
On a successful save. The target takes half as much damage and suffers no other effects.
Using a Higher-Level Spell Slot. The maximum number of targets is half the spell slot level (rounded down). For each level above 2, increase the damage by 1d8
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