You reshape the battlefield into a blooming sanctuary. The ground erupts with luminous moss, flowering roots, and drifting pollen, transforming a 30-foot sphere centered on a point you can see within range.
Area Effects
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The area becomes difficult terrain for enemies, but allies ignore difficult terrain within it.
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The terrain counts as altered terrain for Blooming Mind features and spells.
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The area is lightly obscured by drifting pollen and glowing petals.
Allies in the area
When an allied creature starts its turn in the area, it gains:
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2d8 hit points, and
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temporary hit points equal to your Intelligence modifier
A creature can only gain temporary hit points from this spell once per turn.
Allies can stand from prone without expending movement.
Additionally, allies within the area automatically succeed on death saving throws.
Enemies in the area
When an enemy starts its turn in the area, it must make a Constitution saving throw.
On a failed save, it takes 2d6 poison damage and is poisoned until the end of its turn.
On a success, it takes half damage and is not poisoned.
Seed of Life
Once per casting, as a bonus action, you may touch a creature that died within the last minute. That creature returns to life with 0 hit points and is stable, as flowering roots knit their wounds. If the revived creature later gains hit points, it regains consciousness. This effect does not restore missing limbs.
* - (a fresh flower or sprig of greenery, which the spell consumes)
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