You conjure a towering guardian of bark, stone-veined roots, and flowering armor — a sentient construct of phyturgic arcana.
The Thornheart Colossus appears in an unoccupied space within range. The colossus obeys your verbal commands, takes its turn immediately after yours, and remains for the duration or until reduced to 0 hit points.
Thornheart Colossus
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Large construct
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AC 16
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HP 100
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Speed 30 ft
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Immunities: poison, charm, frightened, paralyzed
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Resistances: bludgeoning, piercing, slashing from nonmagical attacks
Actions (on its turn)
Vine Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 3d10 bludgeoning.
Bonus Actions (yours chooses 1 each of your turns)
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Rootguard. A creature of your choice within 10 feet gains +4 AC until the start of your next turn.
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Ferry. A Medium or smaller willing creature can enter the colossus’ chest-hollow, gaining three-quarters cover and being carried as the colossus moves.
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Sundering Lash. The colossus targets an object or structure. It deals 40 bludgeoning damage to it (no attack roll needed).
Death Bloom
When the colossus is reduced to 0 HP, it collapses into a massive burst of petals and pollen.
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Allies within 20 feet regain 3d8 hit points.
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Enemies in the area must succeed on a Strength saving throw or be restrained by thorned roots until the end of their next turn.
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