Level
5th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

The blood mage chooses a point within 120 feet of itself, and a 20-foot-radius Sphere of searing, blood-red mist centered on a point within range. The blood mist lasts for the duration or until strong wind disperses it, ending the spell. Its area is Heavily Obscured.

Each creature in the Sphere makes a DC 17 Constitution saving throw, taking 7d10 necrotic damage and is Incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn't Incapacitated. A creature dies if reduced to 0 hit points by this necrotic damage.

* - (A drop of blood)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric - Death Domain (DMG) Paladin - Oath of Conquest (XGtE) Druid - Circle of Spores (TCoE) Warlock - The Undead (VRGtR) Sorcerer Wizard Cleric - Festus Domain

VornzeiShaar

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