This spell creates an animated servant. Choose an appropriate suit of armor within range. Your spell imbues the target with a mimicry of life, raising it as a construct creature. The target becomes an Animated Armor of a type matching the target armor (the DM has the creature’s game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures.
Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control unless it suffers from the Antimagic Susceptibility feature or up to 24 hours, after which it de-animates. To continue animation of the creature for another 24 hours, you must cast a 4th level or higher animate spell on the creature again. This use of the spell continues animation on up to two creatures you have animated with an animate spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you animate or reanimate two additional construct creatures for each slot level above 4th. Each of the creatures must come from a different suit of armor or formerly animated object.
Any weapons used must be provided.
If you cast this spell on the same creature or object every day for 30 days, the animation lasts until it is suffers from the Antimagic Susceptibility feature. If you cast this spell on the same creature or object every day for 90 days, the creature is animated until destroyed.
* - (a drop of blood, flint, and a pinch of bone dust)Previous Versions
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