Thorns and vines erupt in a 15ft radius around a creature within range. When the spell is cast, every creature in the area must take a strength saving throw.
On a failed save, a creature is restrained and takes 2d6 piercing damage.
On a successful save, a creature takes 1d6 piercing damage and is not restrained.
At the start of each of a restrained creature's turn, it must repeat the strength saving throw.
- On a failed save, the creature remains restrained and takes 1d6 of piercing damage.
- On a successful save, it frees itself and is no longer restrained.
A restrained creature can use a strength check as their action in an attempt to break free from restraint.
Higher Levels:
The spell can be scaled to higher levels than its base 2nd level.
At each level, an extra 1d6 of damage is dealt (e.g 3rd level = 3d6, 4th level = 4d6)
Ongoing damage on each turn stays at 1d6.
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