Level
Cantrip
Casting Time
1 Action
Range/Area
Self
(5 ft. )
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
CON Save
Damage/Effect
Psychic
Shadows rise up from the ground you're standing on and lash out from you in a 5-foot Emanation. Each creature of your choice that you can see in it must succeed on a Wisdom saving throw or take 1d6 psychic damage.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
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