Level
1st
Casting Time
1 Action
Range/Area
20 ft.
Components
V
Duration
Special
School
Enchantment
Attack/Save
None
Damage/Effect

The caster points his finger at any enemy within 20' range, and invokes the spell by saying the words, "You just lost The Game" The enemy creature takes 1d8 psychic damage and must make a saving throw vs. WIS at DC 13 + the caster's proficiency bonus. If the saving throw is failed, the spell jumps to the nearest enemy within 20' feet. That enemy then takes 1d8 Psychic damage and must make a WIS save (DC 13 +  proficiency) or pass the spell on to the next nearest enemy.

The Game can only effect up to 1 + the caster's Proficiency bonus creatures per turn. The spell will continue jumping and doing 1d8 psychic damage until a creature makes its saving throw or there are no more enemies within 20' range of the last creature affected. Note that there is no limit to the number of times a creature can take damage.

Creatures that are deaf or mindless are immune to this spell.

Available For: Bard Cleric Druid Ranger Sorcerer Warlock Wizard

Anarchduke

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