A willing creature you touch has their senses dulled to pain, allowing them to fight through grievous injury. Each time the target suffers bludgeoning, piercing, slashing, fire, cold, lightning, or thunder damage, reduce the amount of damage they suffer by an amount equal to your spellcasting modifier, to a maximum of 10 points of damage. This reduction occurs after adjustments due to vulnerabilities and resistances. When the spell ends, the target suffers half the damage prevented by this spell; if this damage would reduce the target to zero hit points or fewer, it instead reduces them to zero hit points and they begin or continue making death saving throws as normal.
Additionally, if the target of the spell recovers hit points while damage is being delayed, remove an amount of damage from the pool of delayed damage equal to half the recovered hit points.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, increase the maximum amount of damage delayed by 10 for each slot level above 1st.
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