Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Unlimited
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Deck
Visual: You clasp your hands together and then open them revealing a stack of 20 cards that you then throw randomly.
- Heal - Heal 1d4 of lowest health party members health
- arrows - Deal 6d4 piercing damage to anyone in the radius (10ft from the centre)
- Clone - makes a Clone of one party member, Lasts until either dispelled or end of combat
- Rocket - deal 1d20 Explosive Damage (10m radius from epicentre) hits all in radius (divide Damage evenly) Unless they succeed a Dexterity Saving Throw DC 15
- Freeze - Lasts for 2 turns, The party or BBEG no damage taken or Dealt
- Vines - Do the same as freeze but 1d4 per turn (roll d12 with a DC 12 to break out) lasts until broken out
- Lightning - 3 heavy bolts of lighting (radius 15ft from epicentre) 3d8 max 1d8 per enemy
- Poison - Lasts 5 turns take 1d4 poison unless succeed on a Constitution saving throw DC 14)
- Log - 1d8 per enemy, hits starting at epicentre 20ft backwards and 5m Left+Right
- Barb barrel - if no summons are out, party members are used dealing 1d4 bludgeoning to enemy hit and Party members are released afterwards.
- Earthquake - (3d8+Strength Modifier) 15ft from epicenter
- Gob barrel - 3 summons if rolled twice becomes evo 3 goblins summoned on target, dealing 2d4 bludgeoning to target hit.
- Snow ball - 1d12 Bludgeoning damage if rolled twice becomes evo carries all hit enemies 20ft backwards dealing extra 2d4 Cold damage
- Zap - 1d12 if rolled twice becomes evo doing 2d12 and 1d4 every turn for 3 turns ring electric
- Graveyard - summons 15 weak skeletons
- Gob curse - anyone who dies becomes a goblin enslaved to the caster (In circle starting from Epicentre radius of 10ft)
- Tornado - pulls enemies into epicenter dealing 3d4 (Radius of 10ft)
- Void - 1-3 enemies 1d12 per enemy, 4-6 enemies 1d8 per enemy, 6+ 1d4 per enemy, (In circle radius of 30ft)
- Dnd barb rage that is cast on target (Member, Enemy, etc) at choice
- Your choice
All spells can be saved into inventory and deck Can be a bonus action
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