Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Unlimited
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

Deck

Visual: You clasp your hands together and then open them revealing a stack of 20 cards that you then throw randomly.

 

  1. Heal - Heal 1d4 of lowest health party members health
  2. arrows - Deal 6d4 piercing damage to anyone in the radius (10ft from the centre)
  3. Clone - makes a Clone of one party member, Lasts until either dispelled or end of combat
  4. Rocket - deal 1d20 Explosive Damage (10m radius from epicentre) hits all in radius (divide Damage evenly) Unless they succeed a Dexterity Saving Throw DC 15
  5. Freeze - Lasts for 2 turns, The party or BBEG no damage taken or Dealt
  6. Vines - Do the same as freeze but 1d4 per turn (roll d12 with a DC 12 to break out) lasts until broken out
  7. Lightning - 3 heavy bolts of lighting (radius 15ft from epicentre) 3d8 max 1d8 per enemy
  8. Poison - Lasts 5 turns take 1d4 poison unless succeed on a Constitution saving throw DC 14)
  9. Log - 1d8 per enemy, hits starting at epicentre 20ft backwards and 5m Left+Right
  10. Barb barrel - if no summons are out, party members are used dealing 1d4 bludgeoning to enemy hit and Party members are released afterwards.
  11. Earthquake - (3d8+Strength Modifier) 15ft from epicenter
  12. Gob barrel - 3 summons if rolled twice becomes evo 3 goblins summoned on target, dealing 2d4 bludgeoning to target hit.
  13. Snow ball - 1d12 Bludgeoning damage if rolled twice becomes evo carries all hit enemies 20ft backwards dealing extra 2d4 Cold damage
  14. Zap - 1d12 if rolled twice becomes evo doing 2d12 and 1d4 every turn for 3 turns ring electric
  15. Graveyard - summons 15 weak skeletons 
  16. Gob curse - anyone who dies becomes a goblin enslaved to the caster (In circle starting from Epicentre radius of 10ft)
  17. Tornado - pulls enemies into epicenter dealing 3d4 (Radius of 10ft) 
  18. Void - 1-3 enemies 1d12 per enemy, 4-6 enemies 1d8 per enemy, 6+ 1d4 per enemy, (In circle radius of 30ft)
  19. Dnd barb rage that is cast on target (Member, Enemy, etc) at choice
  20. Your choice

 

All spells can be saved into inventory and deck Can be a bonus action

Available For: Sorcerer (Legacy) Cleric Paladin Sorcerer Warlock Wizard

prestonschool1

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