Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Additional
When a weapon that is imbued with this spell scores a critical hit, the wound becomes cursed to bleed uncontrollably. The afflicted creature takes 2d6 damage at the start of each of its turns until healed by magic, such as a potion or Greater Restoration, or until it, or an ally makes a DC 17 Medicine check to staunch the bleeding.
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