Level
7th
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
5 Rounds
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Bludgeoning

In order to learn this spell, you must first know how to cast Mage Hand.

A spectral, floating hand appears at a point you choose within range and targets the closest hostile creature. The hand will rush towards its target and attempt to grasp hold of the creature's torso. The hand will vanish if it is ever more than 30 feet away from its target, reaches 0 Hit-Points, if 5 rounds pass, or if it successfully crushes the target's heart. The hand has 10 Hit-Points, Armour Class 4, Movement Speed 35-feet; It is immune to Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Poison, Psychic and Slashing damage, and has resistance to Lightning, and Thunder damage.

Once within 5 feet of its target, the hand will make an attack that can only be avoided using a Dexterity or Strength Saving Throw, whichever is higher, against a DC equal to [2 + casters Spell Save DC]; Tiny creatures roll with Advantage, and Large creatures roll with Disadvantage. If this attack is dodged, the hand remains where it is; if this attack is blocked, the hand is forcibly moved [2 * target creature's Strength Ability Score] feet away in the direction the target is facing.

If the creature fails to save against this attack, the hand successfully grasps the creature's torso and can now attempt to crush it's heart; the creature is considered grappled until the hand is dislodged, or until the creature dies. Each round that the hand is attached to its target, the creature makes a Strength Saving Throw with DC 12: on a failed save, the creature takes 2d10 cumulative Bludgeoning Damage (I.E., first fail does 2d10 damage, second fail does 4d10 etc.); on a successful save, the hand is dislodged. After 3 failed saves, the creature's heart is crushed; the creature is immediately reduced to 1 Hit-Point, becomes Incapacitated, and will die on its next turn unless healed with Regenerate.

If the targeted creature dies before the spell ends, the hand may select a new target.

The hand cannot grasp the hearts of creatures that are Huge or Gargantuan and cannot intentionally move away from its target. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2025 7:48:54 AM
1
1
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Coming Soon
11/12/2025 8:13:42 AM
3
1
1.2
Coming Soon

Spell Tags: Debuff Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Sorcerer Warlock Wizard Rogue - Arcane Trickster

damios1402

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