Level
2nd
Casting Time
1 Bonus Action
Range/Area
20 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You flick a gold coin into the air, enchanting its path. Choose a point you can see within 20 feet. The coin flies in a perfect arc and at the perfect time, you take a shot and the bullet ricochets off the coin. When you cast the spell, choose one of the following effects:
• Mark the Shot. You gain Advantage on the next attack roll you make before the end of your turn.
• Trigger Mechanism. The coin activates a simple physical mechanism at the target point, such as a button, latch, lever, rope-knot, or pressure plate. This cannot break objects or bypass locks.
* - (a gold coin, which is consumed)
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