On a surface, armor, or a shield, Imprint a magical face with one of the emotions listed below. At the beginning of each enemy’s turn that sees the face must make a wisdom saving throw on a failure the effect of the chosen emotion will occur, on a success the spell will have no effect.
Face of Wrath
The target takes 3d6 psychic damage
Face of Merriment
The target has the Charmed condition until the end of its next turn or until you or your allies damage it. The Charmed creature is Friendly to you.
Face of Fright
The target has the Frightened condition until the end of its next turn and must move as far as its speed allows away from the source of the spell. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
Face of Dismay
The target begins sobbing uncontrollably and falls prone, This creature’s movement is reduced to 0 and The creature's passive senses are reduced to zero until end of turn.
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