Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You attempt to puppet the body of a creature you can see within range by magically manipulating its blood.

The target must make a Constitution saving throw. On a failure, it becomes afflicted and is restrained until the start of its next turn. The creature repeats the Constitution saving throw at the end of each of its turns, ending the affliction on a success. A creature that succeeds on this saving throw can’t be afflicted again by this casting of the spell.

While a creature is afflicted, at the start of each of its turns it must make a Strength saving throw:

  • Fail: The creature becomes paralyzed until the start of its next turn.

  • Fail (Alternate Control): Instead of paralyzing the creature, you may choose to control its movement and force it to use its action on its turn to make a single attack against a target of your choice. This attack is made with disadvantage, and the creature moves at half speed on that turn.

  • Success: The creature remains restrained until the start of its next turn and suffers no additional effects.

As an action on your turn while the spell persists, you can attempt to transfer the affliction to a new creature you can see within range. The previous target immediately stops being afflicted, and the new target must make the initial Constitution saving throw.

Spell Tags: Damage Control Movement Combat Biomancy

Available For: Cleric Warlock Wizard

Rh0me

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