You toss a spectral coin, etched with a cursed pirates mark toward a creature you can see. The target must succeed on an intelligence saving throw or become fixed on the coin. While fixated the creature cannot take actions to attack cast spells or otherwise fight though it can still move. The creature takes 1d4 psychic damage at the start of each of its turns as the cursed coin brands its thoughts. The creature can repeat the saving throw at the end of its turn on a success the curse ends, while cursed the creature has disadvantage on perception checks and saving throws against illusions, being charmed or frightened. At higher levels when you cast this spell using a spell slot at second level of higher the psychic damage increases by 1d4 per spell spot above first.
* - (Coin etched with pirates curse)
Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Comments