Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
You quack a word of power and summon a tiny spectral duck, armed with a comically oversized knife held in its wing or beak. The duck appears in an unoccupied space within range and immediately waddles or flaps toward a creature you can see within 30 feet. The duck makes a single melee spell attack against the target using your spellcasting ability modifier. On a hit, the target takes 1d4 piercing damage and must succeed on a DC 12 Wisdom saving throw or be distracted by the duck’s relentless honking and flapping until the start of your next turn. A distracted creature has disadvantage on its next attack roll. The duck cannot be damaged, destroyed, or banished by any means, and vanishes in a puff of feathers at the end of its turn. It leaves behind a faint smell of pond water and menace.
Flavor Notes:
- The duck is incorporeal but extremely annoying.
- It might quack insults in Common or just stare menacingly.
- It always seems to know where the knife is, even if it drops it.
At Higher Levels. The spell’s damage increases when you reach higher levels: 5th level: 2d4 \ 11th level: 3d4 \ 17th level: 4d4
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