You conjure a squad of spectral soldiers to appear in unoccupied spaces within a 20-foot radius centered on a point you can see within range. These Arcane Infantry resemble magical warriors in ethereal armor, carrying shimmering weaponry befitting the wizard’s arcane battalion.
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You summon 3 Arcane Infantry (medium humanoid creatures, AC 16, 150 HP each).
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Each Infantry shares your initiative and follows your verbal commands (no action required).
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They act as allies in combat, each making a melee spell attack (+your spellcasting modifier to hit, range 20 ft., 1d8+4 force damage) on their turn.
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Each can use the Dodge, Attack, or Help action.
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If you do not command them, they take the Dodge action.
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If an Arcane Infantry is reduced to 0 HP, it disappears.
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The spell ends early if you lose concentration or dismiss it as an action.
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The summoned infantrymen cannot cast spells, use magic items, or speak except for basic military responses (“Yes, commander!”).
STACK UP: A line of uniformed, ghostly soldiers raises shimmering blades and forms a tight phalanx, ready to hold the line, storm a breach, or shield their commander from harm—your personal magical squad for the fiercest battles. Their formation and discipline are reminiscent of a well-drilled military unit.
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they can jump high which makes them look like their flying when their not.
BTW THEY BE MOVING PRIME DARTH VADER WITH A CRISP 60ft walking etc(climbing, swimming, jump) speed.
* - ((a miniature soldier figurine worth 100 gp))
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