Level
Cantrip
Casting Time
No Action
Range/Area
Unlimited
Components
V, S, M
Duration
School
Transmutation
Attack/Save
None
Damage/Effect

You draft and seal a magical contract that binds the soul of a creature to your will. The target must be willing or restrained/incapacitated during the casting. Upon completion, a glowing sigil appears on their chest or hand—your personal mark of ownership.

 summon a contract 

You conjure a magical agreement between two willing creatures, inscribed with arcane force and sealed by intent. The contract binds both parties to up to three clearly stated terms. While the pact remains unbroken, subtle magic fosters trust and cooperation. But should either party violate the agreement, the magic turns punitive—inflicting psychic backlash and revealing the breach. Whether forged in good faith or cunning manipulation, a Contract is more than words—it's a spellbound promise.

 

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Bard - College of Dance Bard - College of Glamour Bard - College of Lore Bard - College of Valor Cleric - Life Domain Cleric - Light Domain Cleric - Trickery Domain Cleric - War Domain Druid - Circle of the Land Druid - Circle of the Moon Druid - Circle of the Sea Druid - Circle of the Stars Fighter - Eldritch Knight Paladin - Oath of Devotion Paladin - Oath of Glory Paladin - Oath of the Ancients Paladin - Oath of Vengeance Ranger - Beast Master Ranger - Fey Wanderer Ranger - Gloom Stalker Ranger - Hunter Rogue - Arcane Trickster

Thundershock_Omega_Yt

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