Level
2nd
Casting Time
1 Action
Range/Area
Sight
30 ft.
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
A shivering beam of energy flows towards a creature you can see within range. The creature must make a Constitution saving throw against your spell save DC, on a failed save, you choose one of the following debilitating effects to affect the creature:
- Dampen Vision: The targeted creature has disadvantage on Wisdom (Perception) checks due to their eyesight becoming blurry and foggy. However, the creature does not have any imposed disadvantage on sight based melee attacks. A creature that is immune to the Blinded condition is immune to this effect.
- Dampen Audio: The targeted creature loses the ability to perceive any verbal phrases directly, perceiving them as intelligible muffles and miscellaneous sounds. If the creature is immune to the Deafened condition, this doesn't take effect.
- Dampen Touch: Once this effect is chosen, any melee attack rolls the targeted creature makes must be followed by a DC 8 Strength Check, or they toss their weapon 10 feet away from the target of their attack.
- Dampen Balance: Whenever the targeted creature moves as a part of it's turn, once it has finished moving, it must succeed on a DC 8 Dexterity Check or they fall Prone, due to their lack of coordination and balance.
At the end of the creatures turn, it can choose to reroll the saving throw. On a successful save, the spell ends.
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