You attempt to destabilize the form of a creature within range, warping it into something else. The target must succeed on a Wisdom saving throw or shape-shift into a random creature determined by rolling on the Chaotic Polymorph Table.
The target’s game statistics are replaced by the stat block of the creature it becomes, but it retains its alignment, personality, creature type, Hit Points, and Hit Dice.
The target gains temporary hit points equal to the Hit Points of the new form. These temporary hit points vanish when the spell ends. The spell ends early if the target has no temporary hit points remaining.
The target is limited to whatever actions its new anatomy allows and can’t speak or cast spells in that form.
The target’s equipment melds into its new form. It can’t use, interact with, or benefit from any of its gear while transformed.
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d10 |
Form / Effect |
Quick Combat Stats |
|
1 |
Squirrel – Harmless and confused. |
AC: 12, HP: 5, Speed: 30 ft, Attack: Bite +2 to hit (1 dmg). Constant urge to bury random objects. |
|
2 |
Tiny Gelatinous Cube – Quivering blob that tries to engulf anything nearby. |
AC: 8, HP: 15, Speed: 15 ft, Engulf: DC 12 Dex save or 1d8 acid dmg and restrained. |
|
3 |
Chicken – Classic chaos. |
AC: 10, HP: 3, Speed: 25 ft, Attack: Peck +0 to hit (1 dmg). Frightened of everything. |
|
4 |
Owlbear Cub – Angry, adorable predator. |
AC: 13, HP: 25, Speed: 30 ft, Attack: Claws +5 to hit (2d6+3 slashing). Attacks nearest creature each turn. |
|
5 |
Froghemoth Tadpole – Half-formed chaos spawn. |
AC: 14, HP: 35, Speed: 20 ft / swim 30 ft, Tongue: +6 to hit, 15 ft reach, pulls target 10 ft (1d8 bludgeoning). 25% chance each round to stun itself. |
|
6 |
Giant Goat – Angry and unstoppable. |
AC: 11, HP: 30, Speed: 40 ft, Charge: +5 to hit (2d6+3 bludgeoning), knocks prone on hit (DC 13 Str). |
|
7 |
Lesser Air Elemental – Chaotic vortex of wind. |
AC: 15, HP: 45, Speed: fly 50 ft, Whirlwind: DC 13 Str save or pushed 10 ft in random direction. Cannot be controlled. |
|
8 |
Mimic (Object Form) – Random household object that bites. |
AC: 12, HP: 40, Attack: Pseudopod +5 (1d8+3 bludgeoning + 1d8 acid). Lies dormant until touched. |
|
9 |
Dire Wolf – Chaotic predator. |
AC: 14, HP: 37, Speed: 50 ft, Bite: +5 (2d6+3 piercing), advantage on attacks if ally nearby. Disadvantage on Wisdom saves. |
|
10 |
Arcane Aberration – Mutated, glowing horror. |
AC: 16, HP: 50, Speed: 30 ft, Attack: Tendril +6 (1d10+3 psychic). Each round, roll 1d4: (1) blinded, (2) frightened, (3) prone, (4) empowered (+2 AC). |
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