Level
2nd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

The very air around you condenses into hammers of ice. Whenever a creature starts its turn or moves 5ft while within 15ft of you, they must make a Dexterity Saving Throw or take 2d6 Cold Damage and 2d6 Bludgeoning Damage and have their speed reduced by 15ft until the end of their next turn. On a successful save, they take half damage and their speed is unimpeded.

At Higher Levels 

Both the Cold and Bludgeoning Damage increase by 1d6 per spell level.

Spell Tags: Damage Control Debuff Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

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